Category Archives: How To

Test your project’s mettle with a protected dummy load

For a power hungry project the supply is sometimes a pretty big unknown. Whether stapling together a few different power supplies to meet a current requirement, or designing a system from the ground up: a big power supply can be quite a dangerous thing. It helps to have some kind of a dummy load to […]

Beginner’s look at On-Chip Debugging

As your embedded applications get more complicated an On-Chip Debugger will save you a lot of time when things don’t run quite right. On-Chip Debugging (OCD) is just what it sounds like — a way to run your program on the target chip that lets you pause execution to examine values and change them if […]

Adding Famicom audio channles to an NES without messing up the console

[Callan Brown] wrote in to show us a really interesting NES audio hack. [Callen] decided that he wanted the full Castlevania III audio experience, which (without modifications) can only be had through the original Japanese Famicom console. [Callen] weighed a few adapter options, and instead decided to come up with his own. The issue is […]