Kickstarter isn’t a store anymore

By | September 23, 2012

Over the past few months, we’ve seen an increasing amount of Kickstarter projects making it into the Hackaday tip line. We don’t mind all these emails from people trying to get their Kickstarter project off the ground, but reading through all the emails of people wanting us to pitch their stuff does get a little bothersome.

It looks like our problem of having to go through dozens of Kickstarter hardware projects a week is about to change. Kickstarter is implementing a few new rules for hardware and product design projects. The new rules prohibit product simulations. This means project creators can’t suggest what the product might do in the future. Only what the prototype can currently do is allowed in the Kickstarter project. Also, product renders aren’t allowed. The only pictures allowed on your Kickstarter project are photos as the prototype currently exists.

There’s also another catch for hardware and product design projects: offering multiple quantities of a reward are prohibited. Of course there’s a provision for things that only make sense as a set (building blocks, for instance), but it looks like funding an Arduino-compatible ATtiny85 board and getting multiple boards is out of the question now.

Of course Kickstarter is looking at the long-term, trying to dissuade project creators from taking the money and running off to South America. We’re wondering what the effect will be in the coming months, though; under these rules Ouya wouldn’t have passed Kickstarter’s litmus test, and smaller projects depending on Kickstarter funding for tooling and molds probably wouldn’t either.

The new changes are probably for the best, and will certainly speed up how long it takes us to go through our email. We’re wondering what HaD readers think of the change, so post your thoughts in the comments after the break.

Filed under: kickstarter

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